Skip to content

User Feedback

31 results found

  1. Background animation

    Add support for #BGCHANGES tag in sm files

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. Set PPI manually (for devices with high PPI, in which arrows are too small at the maximum of 640)

    For example, on the Nexus 6, the maximum of 640 PPI is still not enough to have the arrows reach the left and right sides of the screen horizontally for an authentic arcade look.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    Hello, latest update added the possibility to set GFX scaling.

    After you update to latest version please go to Settings/Advanced and set “GFX Scale” to a value to best suits your needs (App restart is required).

    Thank you for your patience!

  3. Freeze arrows that don't scroll past the step zone despite pressing them long enough to get an O.K.

    So annoying when it does that. It looks like I'm missing when I'm not! That doesn't happen in arcades! If you hold them long enough to get O.K., the remaining arrow doesn't scroll past the step zone like you let go too early because you already got the ok! People who watch me play insist that I'm doing it wrong when I'm not

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. DWI File support

    Add support for DWI files
    If you want to convert your DWI files, checkout this article
    http://beatmania.uservoice.com/knowledgebase/articles/318548

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    completed  ·  0 comments  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. Add remove mines option

    Adding the option to remove mines

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. Add more speed multipliers and a higher cmods

    At least up to 650 and 2.75, 3.25, 3.75 and 4.25

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. No recovery mode

    For more harder play.Of course game shoud be start with full health.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    Hello, i just recently added the HP Mod to the ?Settings/Advanced/Max health. If you change it to Imposibru your HP will be depleted with a single Mine/Miss.
    If you turn Trainer to OFF your game will end immediately.

  8. Allow the user access to removing button mappings.

    I cannot use my dance pad with this application due to the buttons being assigned both a button and an axis. If we could remove the axes (or be given the option to remove all button settings), then I would be able to use my dance mats appropriately

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. in game accuracy

    i hope when we play we can see the ingame accuracy besides the score. is that possible?

    0 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
2 Next →
  • Don't see your idea?

User Feedback

Categories

Feedback and Knowledge Base