Note skins
- This is a BETA - note skin support will EVOLVE in time and possibly become full version only
- No support for scripts or references - there is no way i can integrate LUA scripts on Android (performance, difficulty)
- Using note skins will increases load times and might cause lags. Default in-game note skins are HEAVILY optimized (composite textures, resolution e.t.c.) - custom note skins are not
- Classic note skin
- Metal note skin
- Stepmania 5 default by JacobW
- Undertale by Monkeysmasher1
- OpenITG by Monkeysmasher1
- M0rbular by Avexian
- Excel by Xprior
- DDR2011 by Xprior
- Saphire by Siyanon
- DDR by Pete
- DDRLike by Pete
- Scalable by Pete
- Lapinou by Malau
- Delta by Desmond
- Underdog by Leafbyte
If you make a BeatX note skin from free Stepmania note skins - feel free to send them to me, and i will add a link to this article.
In order to make this work you must:
- Enable Custom note skins in "Settings/Advanced/Custom skin".
- Create following files and copy them to the "BeatX/noteskins" directory (all of them). All paths and file names are CASE SENSITIVE.
Arrows with different colors - Pointing LEFT
- BeatX/noteskins/arrow_left_4.png
- BeatX/noteskins/arrow_left_8.png
- BeatX/noteskins/arrow_left_12.png
- BeatX/noteskins/arrow_left_16.png
- BeatX/noteskins/arrow_left_24.png
- BeatX/noteskins/arrow_left_32.png
- BeatX/noteskins/arrow_left_48.png
- BeatX/noteskins/arrow_left_64.png
- BeatX/noteskins/arrow_left_192.png
Holds - Pointing UP
- BeatX/noteskins/hold_end_active_up.png
- BeatX/noteskins/hold_end_inactive_up.png
- BeatX/noteskins/hold_active_up.png
- BeatX/noteskins/hold_inactive_up.png
- BeatX/noteskins/roll_end_active_up.png
- BeatX/noteskins/roll_end_inactive_up.png
- BeatX/noteskins/roll_active_up.png
- BeatX/noteskins/roll_inactive_up.png
Control buttons/receivers - Pointing LEFT
- BeatX/noteskins/arrow_left_control.png
- BeatX/noteskins/arrow_left_hit.png
Mines (Will rotate)
- BeatX/noteskins/mine.png
- BeatX/noteskins/mineFlash.png
Arrows
- You must keep the size the same for all arrows (4,8,12,...)
- Due to device performance limitations - keep your images small (64x64 or 128x128 max)
- If you use a square arrow image - game assumes that this is an arrow skin and automatically rotates the images/arrows
- If you use a non square arrow image - game assumes that this is an line skin (like in Beatmania) and won't rotate the images
Hold end caps (hold end)
- If you use a square end cap - the game will assume that half of the cap is blank (position of the end cap will be adjusted - see classic skin)
- If you use a non square end cap - the game will assume that whole cap is filled with the graphics (see metal skin)
- Ability for a partial theme so you can swap only the items you want (e.g. just mines)
- Custom skin for rolls
- Separate graphics for each column for holds
- Skin options for the fonts and judges (nice to have)
If you have any questions, feel free to contact me via beatx@maniacs.sk